![]() However, it wasn’t enough to resolve the issue altogether. Most feedback said it worked just fine, with the difference in the number of artillery, light tanks and tank destroyers going down to one vehicle at most. Update 9.18 significantly lowered the number of poorly balanced teams by adding tank destroyers to the list of factors the system considers when assembling two teams. ![]() Vehicle types: Teams that were vastly different in vehicle composition used to be among the matchmaker’s most critical issues, which couldn’t all be resolved at once. Having analysed the data, we are returning SPGs to Platoons with a maximum limit of one per Platoon. In the weeks since the launch of 9.18, we’ve heard a tremendous amount of feedback on this particular change. This limitation was a temporary measure designed to help us better measure the impact of comprehensive SPG changes. Platoons: 9.18 stopped SPGs from forming and joining Platoons. Let’s take a closer look! Matchmaking System Platoons: The update also introduces a new training program for newcomers and 13 tank models reworked in HD. You took the time to play and explain your concerns to us, so now we are taking the time to respond to your feedback with some adjustments. You know the drill-read up on the incoming changes, then take it for a test drive, and chime in on the forums to help us see the update through to release.įor this installment, we’ve focused primarily on fine-tuning the core of the game, following the feedback on 9.18. We’ve got the Update 9.19.1 Common Test kicking off on 22 June at 19:00 CEST (UTC+2), packed full of improvements and new content. ![]() Here we have the usual Wargaming Synopsis of the changes plus the links to our posts.
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